CENTER FLAG – PUSH
This game is based upon a single flag, placed at a point mid-way between two bases. Each team starts at the base and in this game “possession” is the key so getting to the hanging flag FIRST and taking it to the enemy base is the goal. This game is the way to start the day as it forces the players to take an offensive stance which allows the players to experience the fast paced action they come to expect.

ATTACK & DEFEND WITH BOMBER
This is a modification of a game we like to play as it can be very exciting and make for some of the most adrenaline producing fun anyone will have short of jumping out of an airplane. The game starts and one team is tasked with defending a fort structure. To make this tougher, the defenders must stay within a certain distance from the base for the first 10 minutes. The last minutes of the game they are free to go as far away from the base as they choose. The attackers, one of whom wears a “bomb belt” must get close to the base in order to allow the bomb carrier to touch the base and in doing so, “destroy” the fort. If the attackers do not touch the base in the time allotted the defenders are considered victorious.

PREDATOR- PREY (also known as ZOMBIE)
This is an interesting game. Four predators are released into the forest to hide. Then the rest of the crew is sent in to find them. Once a predator is eliminated they are out and have to leave. But if a Predator takes out a prey, the prey player becomes a new Predator. Thus the object of the game for the Predator is to increase and proliferate, while the object for the prey is to take out all the predators. This can get to be pretty interesting, the new prey players are meant to start as prey at a certain point so as to keep the game flowing without confusion.

NORMANDY BEACH
In this classic battle re-make we have one team located in a base (usually sniper tower). This base would be considered the “beach head”, we even run a line of marking tape out from the base to indicate where the shoreline is. The attacking team, coming from one direction, approaches hidden behind sheets of 4′ x 8′ plywood with handles. Two players from behind the sheet move the “landing boat” forward using the handles while shielding the other players from paintball fire from the beach. At any point before the shoreline the plywood sheets are dropped and the players behind it scatter to available bunkers while dodging fire and returning fire of their own. The object is to take the beach by eliminating all players on the other team. The beach team must do the same and eliminate the attacking players in order to be victorious.

DESTROY THE NUKE FACILITY
In this game we created at KPG we have our area 51 being the main base of play. This base is designated as the “Nuke Facility” and the round reactor in the center of the area is the target. The attacking team must eliminate players and get close enough to pull a smoke grenade (supplied by us) and put it on the reactor indicating the reactor has been destroyed. 20,000 cubic feet of smoke will come out of the grenade in 2-3 minutes so everyone will know that objective is complete. As well, there is a special case that carries nuke plans that must be retrieved. It is the job of the team defending the area to tag out all attackers and prevent the destruction of the reactor. This game is played with groups of 15+ players only due to the size of the field being used.

FINAL CHARGE
This game is one that we use for smaller groups or to use up remaining paint at the end of the day. Two teams start from opposing sides of the field. One horn starts both groups moving towards each other. There is no shooting until the second horn blast (decided by a referee) and no player may stop moving forward until that second horn sounds. Basically the referee waits until the teams are a reasonable distance apart and then sounds the air horn meaning all hell breaks loose as players scramble for cover and to take shots at their opponents. This game is one that usually has unlimited re-generation so a player will simply return to their base to re-spawn and come back in and is finished when their paint runs out.

CAPTURE THE FLAG
This is the most common form of paintball game. Two teams start at opposite ends of the field, each in their own 'base'. Each team keeps a flag in their base, of their own color. The object of the game is to capture the opposing team's flag, and carry it back to your home base. Do this, and you win the game. In a capture the flag game, the flag is dropped to the ground when the person carrying it is shot out. It can be picked up by anyone, and carried back to either base for victory or safekeeping.

DEFENDING THE VILLAGE
A fort, town, or village is set up in the center of the paintball field. One team needs to defend it, and the other team is tasked with assaulting it. In this type of game, the assaulting team can start from one or even several positions surrounding the central defensive area. The game ends when the defending village falls (all players on that team being eliminated), or the assault is held off for a certain period of time. For example, you may be required to defend your fort or village for 15 minutes.

AMBASSADOR
In this type of specialty game, one member of one team is identified as 'the ambassador'. He or she carries a special object, and the goal is to get that object from one side of the field to the other. The rest of the ambassador's team is tasked with protecting him from harm, while the opposing team must capture the object by killing the ambassador himself. There are many forms of this game, with all kinds of different rules. For example, in some games the ambassador is only allowed to carry a paintball pistol.

GATHER INTELLIGENCE
Before this game begins, the referees hide a certain number of brightly-colored objects (the 'intel') around the paintball field. Anywhere from 3 to 5 pieces of intel are usually hidden. Teams start at opposite ends of the field, and when the whistle blows they must find and retrieve these objects, bringing them back to their home base. The game ends when one team safely posesses ALL of the objects in their own home base.

MANHUNT
One player is hunted, and the rest of the players become the hunters. To win, the hunted player (or 'prey') must reach a certain area of the paintball field within a certain timeframe. The other players - all on the same team - must shoot him down to stop him. Manhunt rules vary widely. In some cases, the prey is given a big head start. In others, the hunters are given reduced weapons (such a pistols) or limited amounts of ammunition.